AI Insights · Timothy · April 2025
Top 5 Boxing Games on iOS in Denmark: Q1 2025 Performance
Explore the performance trends of the top boxing games on iOS in Denmark during Q1 2025, featuring insights on downloads, revenue, and active users.
In Q1 2025, the top boxing games on iOS in Denmark showcased varied performance metrics, highlighting trends in downloads, revenue, and user engagement. Here's a detailed look at each game's performance based on data from Sensor Tower.
I, The One - Fighting Games by Azur Interactive Games Limited experienced fluctuating weekly downloads, starting at about 155 in early January and dropping to 36 by the end of March. Revenue saw minor peaks, with a notable $18 in the final week. The game maintained a steady user base, with active users ranging from 1.1K to 1K throughout the quarter.
Boss Fight. from BoomBit, Inc. had a peak in downloads mid-February at 125, while revenue spiked to $71 around the same time. Active users showed an upward trend, reaching 704 in February before stabilizing around 550 by the end of March.
Arm Wrestling Master by GOODROID, Inc. saw modest download figures, peaking at 76 in early February. Despite no revenue generation, active users slightly decreased from 266 to 180 over the quarter.
Swift Punch by America Scores, launched in March, had an initial surge in downloads, peaking at 101 in its second week, but saw a decline to 9 by the end of the month.
Finally, Real Boxing 2 from Vivid Games S.A. experienced a peak in revenue at $142 in late January. Downloads fluctuated, with a high of 51 in early January, while active users saw a decline from 90 to 0 by the end of the quarter.
For more detailed insights, visit Sensor Tower.